We’re the creators of Dodo Peak, a modern take on beloved arcade platformers from the 1980s.This is a how to guide to playing iPhone Games on your PC by linking them to BlueStacks. New for 8/13: The popular Pok&233 mon-like Monster Hunter Stories is now available on Apple By Moving Pieces Interactive Technical Director Kyle Erf Hi, folks! I’m Kyle Erf, the technical director at Moving Pieces Interactive, a small studio in Brooklyn, New York. Follow along with our guide on the latest from Apple’s gaming service. 9to5Mac - Apple Arcade launched with close to 100 titles and the service is seeing new games added regularly with over 180 games now in the library.One of the main selling points for Apple Arcade is that games work across all devices, including Macs. If youre using a Mac computer with Apple silicon, many.Earlier this year, we had the privilege of releasing Dodo Peak as one of the launch titles on Apple’s new Arcade subscription service. You'll have a day where you'll win 9/10 games then you'll have a day where you'll loose 9/10 games and often time all your coins, this is my 2nd day in a row where my loose ratio well exceeds my wins ( like 15 losses and 5 wins) and now I'm loosing interest in playing.You can browse the Mac App Store to get the newest or most popular games that support Game Center.The bad news is that the same support isn’t built-in for builds targeting macOS. Apple Arcade requires Game Center and iCloud as part of its promise of cloud saves accessible across devices.You’ll be happy to learn Unreal supports Game Center and iCloud for iOS targets out of the box. Using iCloud or Game Center to handle things like leaderboards and cloud saves means you can rely on free, trusted, first-party services rather than integrating third-party infrastructure into your app. On the Mac App Store, your game can organically reach players who aren’t plugged into more games-focused digital stores.Join the Apple Developer Program (this costs a yearly $99 fee). There are plenty of guides that show you how to do this, but for the sake of completion, here is a quick checklist of what you’ll have to do: This guide will cover both how to integrate your Mac game with Apple services and how to package your game for the Mac App Store.Setting up your Mac app in the Apple developer portalThe first step toward getting your game working with Apple services and up on the Mac App Store is configuring your app in Apple’s backend. Over the last few months, I accidentally became an expert on integrating Unreal games with Apple services on Mac, and I’d like to get all that knowledge out there so you don’t have to piece it together yourself.
Games For Ios And Plus Any OthersNote: if you already have a working app identifier for an iOS version of your game, you can auto-generate a Mac identifier for it by selecting the “Mac” capability from the iOS app identifier’s settings. Enable iCloud and Game Center capabilities, plus any others you want. Give your app a useful bundle ID like “ com.mycompany.mygame”. Download chedot browser for androidEdit your app identifier and assign the container using the button next to the iCloud capability. (Optional) Create an iCloud container via the Identifiers section of the Certificates, Identifiers & Profiles page. You can find Mac UDIDs via the System Report feature. Add any test or development Macs you own in the Devices section of the Certificates, Identifiers & Profiles page. Use it to create and download certificates for: Locally, create a Certificate Signing Request. Create a new macOS app in App Store Connect and select your new bundle identifier. Create a Mac App Store provisioning profile. Be sure to select your newly-created app identifier, certificates, and devices. Create a Mac Development provisioning profile. Both C++ and Objective-C are supersets of C, meaning they support all of the syntax of vanilla C plus additional features. So how do you do it? Are you in for a nasty time compiling and linking static libraries? Nope!You can get around it the same way the Unreal Engine source does: with a powerful, little-publicized feature of Xcode called Objective-C++.Objective-C++ is what it sounds like: the ability to inline Objective-C code inside of your C++ (or vice versa). A quick scan of Apple’s documentation shows us that the only way to crack the shell of their operating system APIs and get at the nutrient-rich center is by using Objective-C or Swift.That’s a little scary to hear, since Unreal uses C++. The next section will go over how to actually write code around features like Game Center and iCloud.Integrating your Mac game with Apple APIsSince the engine doesn’t have the hooks you need for your games to talk to iCloud or Game Center on macOS, you’ll have to implement them yourself. This will all come in handy later when it comes time to package or test your game. In your project settings, go to Platforms > iOS, and set your Bundle Identifier to be your new Bundle ID.That’s the boring part. ![]()
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